![]() ![]() OctaneRender 3 will also ship with a built in plugin for Adobe Photoshop that will properly handle multi-layer EXR files and support live deep pixel layer composting within Photoshop. ![]() ![]() OpenCL support: OctaneRender 3 will support the broadest range of processors possible using OpenCL to run on Intel CPUs with support for out-of-core geometry, OpenCL FPGAs and ASICs, and AMD GPUs.ĭeep pixel rendering: OctaneRender 3 adds deep pixel rendering support, as well as live connecting of DCC and compositing apps through Octane plug-ins for Pixologic’s Zbrush and The Foundry’s NUKE. Open Shader Language (OpenSL) support: Through OpenSL, content creators have the ability to build their own materials, procedural textures, and shaders, taking advantage of what is quickly becoming an industry standard while maintaining the exceptional performance OctaneRender is known for. Dreamworks’ OpenVDB is also supported for direct in-camera rendering of particle simulations. Volumetric rendering: OctaneRender 3 supports the ability to render particulate matter such as clouds, smoke, fog, and fire with varying densities and introduces a unique native primitive type for incredibly detailed micro-surface displacement volumes and surfaces required to render photorealistic natural and organic materials. OctaneRender 3 boasts a wide range of new features that will make it one of the most mature production-ready renderers available: OctaneRender 3 also supports a live and offline baking tool chain for game engines such as Unreal Engine 4 and Unity, and supports ‘one-click’ artist-driven publishing of simple, navigable baked scenes, and full cinematic content authoring for HTML5, VR and AR, using scripting nodes directly from apps such as 3DS Max, Maya and Adobe Photoshop. ![]() OctaneRender 3 transforms the world’s best production-ready GPU renderer into a state-of-the-art VFX juggernaut that incorporates a wide range of emerging industry standards for GPU rendering, including Open Shader Language (OpenSL) and OpenVDB for particle simulation, while introducing features never before seen in any production renderer, including volumetric light field primitives and procedural microfacet displacement primitives. Cloud graphics company, OTOY Inc., today delivered its largest update ever across its entire product line with the announcement of OctaneRender 3, OctaneVR, OctaneRender Cloud services, and the open source ORBX media file format for HTML5, VR and AR platforms designed to provide artists with the most versatile suite of rendering technologies possible. ![]()
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